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:RenkoMerry/Level Editor/Event
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=== Track Settings === ||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Track.png|width=50]] '''{{{+2 Track Settings}}}''' || ||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting''' || '''Description''' || ||<colbgcolor=#000><colcolor=#fff> '''Track color type''' || Sets how the track color is displayed.[br]{{{#!folding [ 목록 펼치기 · 접기 ] '''Single''' - Sets the track color to 'Track color'. '''Stripes''' - Alternates the track color between 'Track color' and 'Secondary track color'. '''Glow''' - Gradually fades the track color between 'Track color' and 'Secondary track color'. '''Blink''' - Gradually fades the track color from 'Track color' to 'Secondary track color' in the same manner as 'Glow', but instantly switches when going from 'Secondary track color' back to 'Track color'. '''Switch''' - Same as 'Glow', but the colors change insantaneously instead of gradually fading. '''Rainbow''' - Fades the hue of the tiles in a rainbow fashin, while keeping the saturation and brightness of 'Track color'. '''Volume''' - Changes the track color based on the volume of the song; higher volumes cause the track to fade from 'Track color' to 'Secondary track color'.}}} || || '''Track color''' || Sets the color of the track. This is split into the primary and secondary track colors, and only the primary color can be set for Single and Rainbow type tracks. Defaults to {{{#debb7b debb7bff}}}[* This color can commonly seen for levels without VFX for this reason.] for the primary color, and {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#000;" '''{{{#ffffff #ffffffff}}}'''}}} for the secondary color.|| || '''Color animation interval''' || Sets the color animation interval for the track, if the color type is not Single or Stripes (in seconds). Defaults to 2. || || '''Color pulse type''' || Sets the direction the color animation is applied, if the color type is not Single or Stripes. There are 3 options: None, Forward and Backward. Defaults to None. || || '''Track style''' || Sets the style of the tiles.[br]{{{#!folding [ 목록 펼치기 · 접기 ] '''Standard''' - Default. Has a rough-looking texture. The first official use of this style is in [[World 1]]. '''Neon''' - The specified track color becomes the outline color, and the inner part is filled with black. The first official use of this style is in [[World 9]]. '''Neon Light''' - Same as Neon, but the inner part is filled with a slightly darker version of the specified color. The first official use of this style is in [[World 9]]. '''Basic''' - Applies a black outline, and fills the inner part with the specified color. The first official use of this style is in [[World XT]]. '''Gems''' - The tiles become an octagonal gem shape. This shape is identical to the tiles used in the menu to navigate between islands. '''Minimal''' - Fills the entire tile with the specified color with no outline.}}} || || '''Track texture''' || Sets a custom track texture. Can be set using an image file. This field is only active when the track style is Standard, but changing the track style after setting the texture allows other track styles to use the texture as well.|| || '''Track texture zoom''' || Sets the zoom applied to the track texture. Defaults to 1. || || '''Glow intensity''' || Sets the intensity of the glow that appears when the planet enters the tile. Ranges from 0% to 100%. || || '''Track appear animation''' || Sets the track appear animation.[br]{{{#!folding [ 목록 펼치기 · 접기 ] '''None''' - Default. Every tile is visible by default. '''Assemble''' - The tiles start off scattered at a random position with a random rotation, and then moves into place. '''Assemble Far''' - Identical to Assemble, but the tiles are scattered at farther distances. '''Extend''' - The tiles move from the position of their preceding tile to their own position while growing in size. '''Grow''' - The tiles appear by growing in size. '''Grow + Spin''' - The tiles appear by growing in size, while rotating. '''Fade''' - The opacity of the tile goes from 0 to 100. Commonly used, along with None. '''Drop''' - The tiles appear by falling from above. '''Rise''' - The tiles appear by rising from below.}}} || || '''Beats before for animation''' || Determines how many beats before a tile is hit will the tile appear. Defaults to 3. || || '''Track disappear animation''' || Sets the track disappear animation.[br]{{{#!folding [ 목록 펼치기 · 접기 ] '''None''' - Default. Every tile stays visible after being hit. '''Scatter''' - The tiles move to random positions with random rotations. Inverse of the Assemble track appear animation. '''Scatter Far''' - Identical to Scatter, but the tiles are scattered at farther distances. '''Retract''' - The tiles move from their own position to the position of the succeeding tile while shrinking in size. '''Shrink''' - The tiles disappear by shrinking in size. '''Shrink + Spin''' - The tiles disappear by shrinking in size, while rotating. '''Fade''' - The opacity of the tile goes from 100 to 0. If the beats after for animation is set to 0, the tiles disappear swiftly as soon as the next one is hit. Commonly used, along with None.}}} || || '''Beats after for animation''' || Determines how many beats after a tile is hit will the tile disappear. Defaults to 4. ||
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